I found this weeks readings to be the most interesting and progressive so far in the course. While the whole ‘virtual reality’ concept has been around for quite a substantial period, sadly the technologies available to the wider population have never really been suitable for a successful measure of virtuality. I suppose the only real taste that most of us have had of virtual reality is through cheesy nineties Sci-Fi films and fairy flimsy Wii sports games/ arcade games such as this now highly amusing short doco – http://www.youtube.com/watch?v=SP8wSw4bBuA.
A few weeks back I started thinking how incredible it was that such a large percentage of this generation are carrying around devices (smart-phones,) which could be so suitable for virtual applications. With such amazing clarity and quite a high res camera it seems like the perfect time for a new digital wave of virtual/ augmented reality applications. The article, ‘7 Ways Augmented Reality Will Improve Your Life,’ explains how, “it’s a way to use technology to redefine space, and it places a virtual layer over the world with geographic specificity ensuring a good fit.”
The article ‘Monkey’s move and feel Virtual Objects Using Only Their Brians’ from Science Daily, explains the “two-way interaction between a primate brain and a virtual body,” highlighting the notion that in the near future quadriplegic patients may be able to use this style of augmented technology to recreate movement lost.